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Skill Summary

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  • Skilled in level design, blending artistic and technical abilities to create engaging and immersive experiences.

  • Over 8 years experience in AAA game development across multiple platforms and genres.

  • Design expertise in crafting compelling layouts and effectively guiding players through interactive experiences.

  • Proficient in scripting and utilizing proprietary editors to implement interactive gameplay elements.

  • Highly self-motivated with strong time management skills, capable of working autonomously.

  • Efficient problem solver, adept at identifying and resolving design challenges effectively.

  • Eager to learn, open to feedback, and committed to continuous improvement.

  • Excellent communication skills, fostering collaboration with team members and stakeholders.

  • Thrives in teamwork and contributes to a positive and productive team environment.

  • Strong organizational and planning skills for effective project execution.

  • Skilled in crafting concise and clear documentation to facilitate effective communication within the team.

  • Proficient in prioritizing tasks and providing accurate estimations for timely project delivery.

  • Adaptable and flexible, quickly adjusting approaches to meet changing project requirements.

  • Passion for gaming, dedicated to creating enjoyable gaming experiences.

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Education

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  • ​Post Graduate Certificate in Game Design

       George Brown College Toronto

       Graduation Date: December 2008

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  • Diploma in Digital Media Technical Production

       Seneca College Toronto

       Graduation Date: August 2005

Welcome!

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I’m Adrian, a dedicated Level Designer with over 8 years of experience crafting immersive and engaging worlds for AAA games. From expansive open world environments to intricate narrative driven missions and dynamic co-op maps, I focus on creating gameplay spaces that challenge players, inspire creativity, and leave lasting impressions. Whether I’m designing levels, scripting gameplay, or collaborating with teams across disciplines, my goal is always to deliver unforgettable experiences that bring games to life.

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1. Unannounced Project

Role: Level Designer (Missions, Open World))

Time on Project: January 2023 - Present

Engine: Snowdrop

Developer: Ubisoft​​

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2. Far Cry 6: Lost Between Worlds

Role: Mission Level Designer

Time on Project: January 2022 - November 2022

Genres: First Person Shooter, Action, Rogue-Lite

Engine: Dunia

Developer: Ubisoft

Release Date: December 6, 2022

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3. Far Cry 6

Role: Open World Level Designer

Time on Project:  June 2019 - August 2021

Genres: First Person Shooter, Action, Adventure

Engine: Dunia

Developer: Ubisoft

Release Date: October 7, 2021

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4. Starlink Battle of Atlas

Role: Mission Level Designer

Time on Project: January 2016 - November 2022

Genres: Third Person, Action, Adventure

Engine: Snowdrop

Developer: Ubisoft

Release Date: October 16, 2018

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5. Far Cry Primal

Role: Open World Level Designer

Time on Project: June 2015 - November 2015

Genres: First Person Shooter, Action, Adventure

Engine: Dunia

Developer: Ubisoft

Release Date: February 23, 2016

Shipped Titles

Software Knowledge

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  • Unreal Engine 5

  • Snowdrop Engine

  • Dunia Engine

  • Unity Engine

  • Source Engine

  • Confluence

  • Jira

  • Miro

  • Perforce

  • 3D Studio Max

  • Adobe Creative Suite

© 2025 BY ADRIAN ROSCA

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